/**
 * Copyright (c) 2009 Anders Krarup (andkrup@gmail.com)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package com.andkrup.easygame {
	import com.andkrup.easygame.game.objects.ICharacterFactory;	
	import com.andkrup.easygame.game.ICommandDigester;	
	import com.andkrup.easygame.game.IMissionFactory;	
	import com.andkrup.easygame.game.objects.IMapFactory;	
	import com.andkrup.easygame.game.IIntangiblesFactory;	
	import com.andkrup.easygame.game.IGameObjectFactory;	

	/**
	 * @author Andkrup
	 * 
	 * This interface describes an external swf file package, containing sprites,
	 * gfx and more.
	 * 
	 * GfxPackages contains references to vital classfactories.
	 * 
	 * IMPORTANT:
	 * Please remember to include your custom IGameCommand definitions in the
	 * includeDefinitions() method. The includeDefinitions() method is such a
	 * nice place to do just that.
	 */
	public interface GamePackage {
		function get commandHub() : ICommandDigester;
		function get characterFactory() : ICharacterFactory;
		function get missionFactory() : IMissionFactory;
		function get mapFactory() : IMapFactory;
		function createIntangiblesFactory(id:*):IIntangiblesFactory;
		function createGameObjectFactory(id:*):IGameObjectFactory;
		[ArrayElementType("com.adobe.net.URI")]
		function get externalGameAssets():Array;
		[ArrayElementType("com.andkrup.easygame.externalmodules.ExternalModule")]
		function get modules():Array;
		function includeDefinitions():void;
	}
}
